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Texture SynthesisVirtual worlds in current games and movies have a insatiable demand for
texture detail. Creating all textures manually is prohibitive.
Example based texture synthesis seems like an ideal approach to address this
issue: The artists paints a small example texture and the system synthesizes it
across arbitrary large surfaces.
Texture synthesis has been a very active research area in the past and while it is
considered a solved problem, working texture synthesis products have not yet
arrived on the market. Two major reasons for this are the ease of use for artists
scalability - most algorithms deal with mega-texels, while current movies easily
require giga-texels per character. | Project manager: Dr.-Ing. Christian Eisenacher
Project participants: Prof. Dr.-Ing. Marc Stamminger, Lefebvre, Sylvain, Shek, Arthur
Keywords: Texture; Synthesis; Content creation;
Duration: 1.7.2007 - 31.12.2012
Mitwirkende Institutionen: INRIA Disney Animation Studios
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Eisenacher, Christian ; Lefebvre, Sylvain ; Stamminger, Marc: Texture Synthesis From Photographs. In: Computer Graphics Forum (Proceedings of EUROGRAPHICS 2008) 27 (2008), No. 2, pp 419-428 | Eisenacher, Christian ; Tappan, Chuck ; Burley, Brent ; Teece, Daniel ; Shek, Arthur: Example-based Texture Synthesis on Disneys Tangled. In: ACM (Org.) : Proceedings of ACM SIGGRAPH 2010, Production Talks (ACM SIGGRAPH 2010 Los Angeles, USA). 2010, pp -. | Panareda Busto, Pau ; Eisenacher, Christian ; Lefebvre, Sylvain ; Stamminger, Marc: Instant Texture Synthesis by Numbers. In: Koch, Reinhard ; Kolb, Andreas ; Rezk-Salama, Christof (Ed.) : Vision, Modeling, and Visualization 2010 (Eurographics Workshop on Vision, Modeling, and Visualization 2010 Siegen 15.11.2010 - 17.11.2010). 2010, pp 81-85. - ISBN 978-3-905673-79-1 | Chajdas, Matthäus G. ; Eisenacher, Christian ; Stamminger, Marc ; Lefebvre, Sylvain: Virtual Texture Mapping 101. In: Engel, Wolfgang (Ed.) : GPU Pro. Vol. 1, 1. Edition - : AK Peters, Ltd, 2010, pp 185-195. - ISBN 978-1-56881-472-8 | Chajdas, Matthäus ; Lefebvre, Sylvain ; Stamminger, Marc: Assisted Texture Assignment. In: ACM Siggraph (Org.) : Symposium on Interactive 3D Graphics and Games 2010 (I3D 2010). Washington : ACM Press, 2010, pp 173-179. [doi>10.1145/1730804.1730833] |
Institution: Chair of Computer Science 9 (Computer Graphics)
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