Hardware assisted image reconstruction for interactive ray tracing Ray tracing is a flexible rendering algorithm but it requires
expensive computations. We present a simple caching system
to accelerate ray tracing with assistance of the graphics
card. Moreover we combine caching with a simple but efficient
adaptive sampling algorithm, which reduces the amount
of required pixel request per frame by one to two magnitudes. | Project manager: Dr.-Ing. Henry Schäfer
Project participants: Dr.-Ing. Christian Eisenacher
Duration: 1.7.2008 - 30.9.2010
Sponsored by: DAAD
Contact: Schäfer, Henry E-Mail: henry.schaefer@fau.de
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